16th June – Board 15. North/South Game.
Dealer South.
There is a huge difference
between playing pairs and teams but this fact was sadly missing when the
following hand arose.
|
North:
S 7 5
H Q J 9 5 2
D A 7 4
C A 10 5
|
|
West:
S A K Q J 10 6 4 2
H A
D 10 3
C J 8
|
|
East:
S 9 8 3
H 10 8 7 3
D J 8 5
C K Q 6
|
|
South:
S none
H K 6 4
D K Q 9 6
2
C 9 7 4 3
2
|
|
West
|
North
|
East
|
South
|
|
|
|
No
|
2C
|
No
|
2D
|
No
|
2S
|
No
|
4S
|
End
|
The
above auction is reasonable, with East’s jump to game denying a first round
control, but in any event all roads lead to 4S and North will most likely lead
the queen of hearts. What should declarer do? Well what declarer should not do is draw trumps! From the very
beginning it is clear that ten tricks are cold but to get a good pairs score
declarer should aim for better things. If he can make eight spade tricks, one
heart and two clubs that will come to eleven while all the time the opponents
have three top tricks in one heart and two diamonds. So play the jack of clubs
at trick two which North will most likely duck while his partner gives a count
signal. (Low for odd.) Declarer now leads his remaining club and North wins but
now it looks so ‘obvious’ to play another heart and that is exactly what
declarer wants! He ruffs, draws trumps in two rounds and plays a third round to
dummy’s nine when he can pitch a diamond loser on the master club. If he draws
trumps from the outset then North knows a) that declarer has eight trumps and
b) that there is a hidden entry to dummy. In which case it cannot be wrong to
cash the ace of diamonds and watch partner encourage and nod. (Well encourage
at least.)
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