18th February – Board 10. Game All. Dealer
East.
Counting your potential
tricks in any contract is of paramount importance at all times but sometimes it
is more difficult to focus on what really matters.
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North:
S A K J 7
H 10 9 4 3 2
D A J 3
C 4
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West:
S 8 2
H A 8
D Q 10 9 7 4
C K J 8 2
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East:
S 10 9 5
H Q J 5
D 8 6 5 2
C 7 6 5
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South:
S Q 6 4 3
H K 7 6
D K
C A Q 10 9
3
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West
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North
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East
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South
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No
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1C
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No
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1H
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No
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1S
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No
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4S
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End
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Perhaps
North might go more slowly via fourth suit in case there is a slam on but all
roads will surely lead to 4S and for the sake of argument let us say that West
leads a diamond. With a normal 3-2 spade break declarer can count five spade
tricks – because he will make the last two separately – two diamonds and one
club, or eight in all, and surely the heart suit will provide a couple of
tricks! So win the lead perforce, draw trumps ending in dummy and lead a heart
to the king. Even when that loses declarer is in no trouble. He can win the
diamond continuation, say, and lead another heart and although the defence will
win and force declarer with a diamond he simply ruffs in hand and plays a third
round of hearts. Now the two remaining hearts are winners in dummy and declarer
can get there easily with a club ruff. The mistake is in thinking the ace of
diamonds will provide a parking place for a heart. So it will but adopting this
line leads to losing control.
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