Dead Easy



28th March – Board 10: Game All. Dealer East.
If I could pick only a handful of conventions then Splinter Bids would most certainly feature along with Stayman and Transfers. What is more they are dead easy to use and recognize.


North:
S 7 6 5 3
H A Q J 5
D K 9 8 7
C 6

West:
S Q 4
H K 8 7 3
D 10 6 3
C 9 5 4 3

East:
S 10 2
H 10 6 2
D Q 5 2
C Q J 10 8 7

South:
S A K J 9 8
H 9 4
D A J 4
C A K 2


  West
 North
  East
  South
     
   
     No
    1S
      No
    4C
     No
    4D
      No
    4H
     No
    4NT
      No
    5D
     No
    6S
     End




I give the bidding as I think it should proceed after South elects to open 1S. Of course many would show a balanced 20 pointer according to their methods and then I daresay the 5-4 spade fit would come to light via puppet Stayman and in due course the slam would be bid. However after a 1S opening North, with his seven loser distributional hand, should splinter with 4C and then a simple exchange of cue-bids and RKCB should be enough to get to the six-level. Easy enough you might think, but the slam would still be good if South were to be deprived of the club king and then without this modern-ish gadget perhaps things would not be quite so straightforward.

2 comments:

  1. Apart from the void / singleton, what does the splinter imply in terms of strength?
    Nick M

    ReplyDelete
  2. Most people play that it shows around 10-11 points because there are so many other ways of showing a good hand in high cards. Jacoby 2NT for example, or a delayed game raise. It's the fact that some slams are good because there are no wasted values in a suit which makes splinters so valuable. Opposite a splinter low cards are the best or Ax(x....) Holdings such as KJx(x....) the worst.

    ReplyDelete

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