Pairs Play

14th April – Board 13: Game All. Dealer North.
I’m not sure too many people give enough attention to the absolute necessity of making as many tricks as possible when playing pairs. The hand shown below is a case in point when nobody managed to make twelve tricks on the featured hand. It is important to understand that making, say, eleven tricks in a contract will give you a zero if everybody else makes twelve, but the loss would only be 1imp playing teams. I think the auction might go as shown. Note that 2H by West is highly encouraging but not forcing after an overcall, but with his three card support and potential source of tricks East should have no hesitation in bidding game. At one table at least North led the ace of spades and switched to a trump and declarer should really try and set up the clubs, which proves an easy task as things lay. A more challenging switch would be to the king of diamonds, but even so declarer can still come to twelve tricks with both the hearts and the clubs behaving. Having preached at the altar of ‘Pairs’ I have to say that I gave up that particular form of the game many years ago now because it wasn’t really my forte. All relative, of course. :-)


West
North
East
South
1S
2C
No
2H
2S
4H
End

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